Flappy Bird
A GA evolves an agent to flap through pipes. Watch the bird survive longer over time.
A GA evolves an agent to flap through pipes. Watch the bird survive longer over time.
A GA evolves an agent to steer turn-left, straight, or turn-right. Watch longer-living snakes emerge over generations.
A GA evolves an agent to steer a car around a race track using five distance sensors. Watch cars go from crashing to lapping.
A GA evolves an agent to jump cacti and duck flying obstacles in an endless runner. Watch it go from tripping at the first hurdle to long clean runs.
A GA evolves an agent to slide a paddle and keep a bouncing ball alive, smashing a wall of bricks. Watch it go from missing to long rallies.
A GA evolves an agent to slide a paddle and keep returning the ball against an opponent. Watch it go from missing to long rallies.
A GA evolves an agent to steer across an open grid, dodging blocks, to reach one gem after another. Watch it go from wandering to collecting gem after gem.
A GA evolves an agent to time its dash across lanes of traffic to reach the far side, then cross again. Watch it go from getting hit to threading the gaps.
Random vehicles try to roll across uneven terrain. Each generation, the fittest survive and breed. Watch the leader inch farther each round.
Fifteen rockets descend through random drift. The GA evolves a thrust and gimbal program that lands them softly on the pad.
Fifteen human figures cross a rigid plank road full of holes and swinging wrecking balls. They already know how to walk; the GA reshapes each one's body, leg length, height, build, so the right body strides the holes and ducks the balls.
A small solar system with four beacons in deep space. The GA plans a launch + six course-correction burns so a spacecraft visits as many beacons as it can, using gravity slingshots to stretch a fixed fuel budget.
Ten random delivery stops on a 2D map. The GA evolves the visit order to shorten the tour generation by generation.
A perfect maze, regenerated every run. The GA evolves a fixed sequence of moves, a plan, that threads the corridors from the start to the exit. Watch the plans go from dead-ends to a clean solve.
Six antennas on a 2D map with obstacles. The GA evolves their positions to cover more area without wasting overlap.
A GA picks one brushstroke at a time, brush, position, scale, angle, to repaint a target image. Builds an artwork stroke by stroke.
Click Auto-solve. The GA evolves a move sequence, plays the first one on screen, and loops until solved.
Walk through a GA lifecycle one stage at a time: init, fitness, selection, crossover, mutation, update.
Play Connect Four against a GA-driven agent. Each turn it evolves new evaluator weights and shows its top-3 candidate moves.
A top-down arcade game where you collect every coin while dodging monsters and fire. Watch the built-in automatic player read the board and pick safe, rewarding moves on its own.
An auto-runner where you steer a growing squad through multiplier gates toward the boss. Watch the built-in automatic player choose the gates that grow the squad and skip the ones that would shrink it.